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dc.contributor.authorNordby, Kjetil
dc.contributor.authorGernez, Etienne
dc.contributor.authorBørresen, Stian
dc.date.accessioned2016-12-16T09:38:27Z
dc.date.available2016-12-16T09:38:27Z
dc.date.created2016-12-14T09:37:47Z
dc.date.issued2016
dc.identifier.isbn978-3-89220-690-3
dc.identifier.urihttp://hdl.handle.net/11250/2425334
dc.description.abstractWe present a system that enables real time scanning of human avatars for use in virtual reality supported design processes. The system uses off-the-shelf 3D sensors to generate high-density 3D meshes and high resolution textures of human beings in real-time. Designers can insert real time avatars in virtual scenes using a game engine. Informal preliminary tests of the system, in context of ship bridge design, suggest that the system is capable of enabling effective human-to-human communication in virtual reality supported participatory design.
dc.language.isoengnb_NO
dc.relation.ispartof15th International Conference on Computer and IT Applications in the Maritime Industries - COMPIT '16
dc.titleEfficient Use of Virtual and Mixed Reality in Conceptual Design of Maritime Work Placesnb_NO
dc.typeConference abstractnb_NO
dc.typePeer reviewednb_NO
dc.source.pagenumber390-400nb_NO
dc.identifier.doi10.13140/RG.2.1.4067.2882
dc.identifier.cristin1412417
cristin.unitcode189,2,0,0
cristin.unitnameInstitutt for design
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.fulltext


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