dc.description.abstract | Today, our movements are increasingly informed and influenced, shifted
and shaped by a digitised environment. The aim of this thesis has been to
explore and present a creative potential in conceptualising full-body movement
and movement data for digital interaction. I was motivated by the expressive
and performed movements that we observe and act upon in interpersonal
communication to identify a potential in digital interaction. I use concepts
and intermediary digital tools as a way to both explore and communicate
full-body movement as a design material, that is, as a communicative resource
for meaning-making in digital interactions. I take a communicative approach
and adopt a Social Semiotics framework. I discuss how corporeal qualities
are in part expressed through our movement dynamics in that movement
requires a body and this body is aged, gendered, cultured and conditioned
as well as sensate, expressive and performed. I explore how to address such
notions through their visual form, by way of abstracted data, represented in
dynamic visualisations. My argument is that there are creative and pivotal
decisions in how we materialise movement and movement data for design.
I draw on choreographic research and digital tools to position movement in
design and I propose the concepts of Accessibility, Immediacy and Generation
as central for how movement needs to be visualised for interaction design.
I suggest a textual conceptualisation of movement dynamics in a Movement
Schema, where I identify Velocity, Position, Repetition and Frequency as
modalities that address how we use movement dynamics to communicate.
I further explore dynamics in movement data by way of design investigations
in collaborative workshops with interaction designers Hellicar&Lewis. We
created a digital application, Sync, which allows for dynamic visualisations
of movement data. I also devised the concepts of Malleability, Visuality and
Ambiguity highlighting creative considerations in handling movement data.
My motivation for naming and conceptualising movement is to understand
how movement can be made to matter for design. By making a case for
movement and movement data as a creative material for a designer, I
place a focus on movement scripts, that run and increasingly perforate our
surroundings, informing and altering our movements. Corporeal qualities
may be made creatively available through materialising acts such as through
digital tools for the dynamic visualisations of movement data. By unfolding
the concerns of the various stages of materialising movement, designers
can consider the role of movement at a conceptual level and in turn enable
interactions to be built that are informed by a critical view on movement
and, by extension, the role of our bodies. | nb_NO |