Pockets and cities : investegating and revealing the networked city through interaction design
Abstract
This thesis is about investigating and revealing the networked city through
interaction design. The ‘networked city’ describes the interweaving of digital,
networked technologies with the urban landscape and everyday city life. The
networked city has become a prominent topic in recent years across academia
and industry, and is making its mark on daily life. Networked city life is
enacted through wireless networks, satellite navigation, and ever-more sophisticated
mobile devices, while the discourses of emerging technologies in cites
are dominated by technology-led visions of the ‘smart city’ (Greenfield, 2013).
In this thesis I address these issues through practice-led interaction design
research that seeks to explore, visualise, and communicate the technological
and cultural invisibilities of the networked city.
This project comes out of a collaborative project- and design-based practice.
It is a ‘research-by-design’ project that draws together an interdisciplinary
frame spanning interaction design, urbanism, and theories of everyday life
and culture. In this project I pursue an explorative, reflexive design research
practice that seeks to visualise and communicate emerging technologies in
cities. The thesis addresses two connected research questions: first, how can
the often invisible, technical structures of networked city life be investigated
and made visible through interaction design? And how might practices of
explorative and communicative interaction design contribute to new perspectives
on the emergent networked city? These questions are further part of the
research challenge of developing an analytical position on the networked city
and interaction design situated in everyday life and culture.
The design, development, and dissemination of a film series titled Immaterials
plays a central part in the research practice of this thesis. The Immaterials
series was produced by myself and a small team of interaction design
researchers. In this series of online films we investigate and visualise three
common, yet invisible, urban technologies: RFID, WiFi, and GPS. With the
Immaterials films, tools and approaches from interaction design were used for
doing technical, material investigations of technology, and further turning
these investigations into communicative and discursive artefacts for engaging
with the popular cultural understanding of technologies. The films and
artefacts produced in this thesis therefore have a dual analytical and methodological
function; they are a means for revealing the networked city, and catalysts for a wider cultural discussion of the role of emerging technologies in urban life.
Through the practice of this thesis I illustrate and argue for an expanded
view of interaction design that is not limited to issues of technology and use,
but that explores how technologies are understood culturally. Interaction
design is here approached in a discursive and cultural frame, where the tools
and methods of the discipline are put to use for navigating, translating, and
engaging between and across technology, materials, and media. We have
termed this a ‘discursive design’ approach that uses the languages and techniques
of design to explore and communicate complex technological issues,
and to promote discourse, critique, and invention.
In this project, analysis is threaded through a reflective design research practice.
Alongside the body of the design work, I have identified and developed
a set of themes for analysing the relationships between interaction design and
the networked city. These are informed by the practice-led interaction design
research, alongside interdisciplinary analysis that draws together concepts
from interaction design and networked urbanism with theories of everyday
life and culture studies. Together, the thematics work towards developing
an analytical position on the networked city and interaction design. This
analytical positioning situates these fields in relation to both everyday life and
to the cultural materials and expressions that accompany new technologies
into daily practices. This is further connected to how design can contribute to
these cultural materials through discursive, mediated artefacts such as online
films.
With this thesis, I make contributions on three main levels. I develop
analytical themes and discussions that investigate the relationships between
the networked city, interaction design, and daily urban life. Through the
practice-led research, I also develop examples of how interaction design can
be used for contributing to, and stirring, popular cultural discourses of technology.
Finally, through this project I have created and communicated a body
of design work that in itself contributes to the imagery of networked city life.