dc.contributor.author | Nordby, Kjetil | |
dc.contributor.author | Gernez, Etienne | |
dc.contributor.author | Børresen, Stian | |
dc.date.accessioned | 2016-12-16T09:38:27Z | |
dc.date.available | 2016-12-16T09:38:27Z | |
dc.date.created | 2016-12-14T09:37:47Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-89220-690-3 | |
dc.identifier.uri | http://hdl.handle.net/11250/2425334 | |
dc.description.abstract | We present a system that enables real time scanning of human avatars for use in virtual reality supported design processes. The system uses off-the-shelf 3D sensors to generate high-density 3D meshes and high resolution textures of human beings in real-time. Designers can insert real time avatars in virtual scenes using a game engine. Informal preliminary tests of the system, in context of ship bridge design, suggest that the system is capable of enabling effective human-to-human communication in virtual reality supported participatory design. | |
dc.language.iso | eng | nb_NO |
dc.relation.ispartof | 15th International Conference on Computer and IT Applications in the Maritime Industries - COMPIT '16 | |
dc.title | Efficient Use of Virtual and Mixed Reality in Conceptual Design of Maritime Work Places | nb_NO |
dc.type | Conference abstract | nb_NO |
dc.type | Peer reviewed | nb_NO |
dc.source.pagenumber | 390-400 | nb_NO |
dc.identifier.doi | 10.13140/RG.2.1.4067.2882 | |
dc.identifier.cristin | 1412417 | |
cristin.unitcode | 189,2,0,0 | |
cristin.unitname | Institutt for design | |
cristin.ispublished | true | |
cristin.fulltext | postprint | |
cristin.fulltext | | |