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dc.contributor.authorFrydenberg, Synne Geirsdatter
dc.contributor.authorEikenes, Jon Olav Husabø
dc.contributor.authorNordby, Kjetil
dc.date.accessioned2020-05-13T09:55:14Z
dc.date.available2020-05-13T09:55:14Z
dc.date.created2019-10-21T16:58:00Z
dc.date.issued2019
dc.identifier.citationThe Design Journal. 2019, 22 (1), 1899-1912.en_US
dc.identifier.issn1460-6925
dc.identifier.urihttps://hdl.handle.net/11250/2654205
dc.description.abstractField research requires openness to unforeseen insights and opportunities, especially when designing for complex and dynamic workplaces, such as a ship bridge. In this paper, we investigate how serendipitous outcomes may be facilitated in design-driven field research. We present a case study of two field research trips onboard Arctic-going vessels, during which we investigated the premises of designing augmented reality (AR) systems for navigators. We describe how an explorative and opportunistic mixed-methods approach facilitated serendipity and analyse which specific aspects led to serendipitous outcomes in three examples. Last, we discuss how practical support for designers and design researchers conducting design-driven field research can be developed and suggest how strategies to employ approaches that facilitate serendipity can increase the likelihood and awareness of serendipitous outcomes.
dc.language.isoengen_US
dc.rightsNavngivelse-Ikkekommersiell-DelPåSammeVilkår 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/deed.no*
dc.titleSerendipity in the Field. Facilitating serendipity in design-driven field studies on ship bridgesen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.source.pagenumber1899-1912en_US
dc.source.volume22en_US
dc.source.journalThe Design Journalen_US
dc.source.issue1en_US
dc.identifier.doi10.1080/14606925.2019.1594948
dc.identifier.cristin1739242
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.fulltextField research requires openness to unforeseen insights and opportunities, especially when designing for complex and dynamic workplaces, such as a ship bridge. In this paper, we investigate how serendipitous outcomes may be facilitated in design-driven field research. We present a case study of two field research trips onboard Arctic-going vessels, during which we investigated the premises of designing augmented reality (AR) systems for navigators. We describe how an explorative and opportunistic mixed-methods approach facilitated serendipity and analyse which specific aspects led to serendipitous outcomes in three examples. Last, we discuss how practical support for designers and design researchers conducting design-driven field research can be developed and suggest how strategies to employ approaches that facilitate serendipity can increase the likelihood and awareness of serendipitous outcomes.
cristin.qualitycode1


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