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dc.contributor.advisorKistorp, Kaja Misvær
dc.contributor.authorUrfjell, Vilde Brabrand
dc.date.accessioned2022-07-06T08:52:31Z
dc.date.available2022-07-06T08:52:31Z
dc.date.issued2022-06
dc.identifier.urihttps://hdl.handle.net/11250/3003033
dc.descriptionWith faster internet and lower latency, cloud gaming is predicted to dominate the gaming market in near future. Amusing Cloud is a conceptual design project aiming to utilize the possibilities with cloud gaming to facilitate for inclusive and sustainable gaming. People love to have fun, achieve, explore and improve skills, and gaming is a great arena for all this. But some see it as a waste of time, and a threat towards the interest for other activities. The x-factors of Amusing Cloud are designed for meeting the underlying reasons to this gaming scepticism. 9 out of 10 kids are gamers, and to ensure a future common playground for the younger and older, Amusing Cloud offers a way of gaming that reveals its great potential and variety, but also nudges to self-awareness and responsibility. My diploma has been closely linked to a just started project in Telenor of expanding their entertainment services to include gaming, and Amusing Cloud is a concept for Telenor to take further into their development of their new cloud gaming service.en_US
dc.language.isonoben_US
dc.publisherThe Oslo School of Architecture and Designen_US
dc.subjectInteraksjonsdesignen_US
dc.subjectInteraction designen_US
dc.subjectService designen_US
dc.subjectTjenestedesignen_US
dc.subjectGamingen_US
dc.subjectInterneten_US
dc.subjectUnderholdingen_US
dc.subjectEntertainmenten_US
dc.titleAmusing Clouden_US
dc.typeMaster thesisen_US
dc.description.versionsubmittedVersionen_US
dc.rights.holderVilde Brabrand Urfjellen_US


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