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dc.contributor.authorKnutsen, Jørn
dc.contributor.authorMorrison, Andrew
dc.date.accessioned2011-04-04T15:06:56Z
dc.date.available2011-04-04T15:06:56Z
dc.date.issued2010
dc.identifier.citationFORMakademisk. 2010, vol. 3 nr.1, s. 57-79en_US
dc.identifier.issn1890-9515
dc.identifier.urihttp://hdl.handle.net/11250/92978
dc.descriptionOpen access - This article is distrubited under the terms of Creative Commons Attribution Noncommercial Licence which permits any noncommercial use, distribution and reproduction in any medium, provided the source is credited.en_US
dc.description.abstract‘Desktop’ social networking services are migrating to mobile devices. Research into the design of mobile social software (MoSoSo), especially its communication design, is emerging. The case we present is from a collaborative, interdisciplinary research project into communicative design innovation concerning these technologies. In focus is the design of what we label the communicative prototype for an interaction and media centred view of social software development. This view is applied to an exploratory design research case that extends an established online social service to the iPhone/iPod platform. The conceptual design in the case is intended to enable the discovery of independent, non-commercial music. The projected service was developed in consultation with a national public service broadcaster. We frame the design and analysis within a sociocultural approach to mediated communication and research by design. We employ mixed methods both in design and in research. We argue that a communicative stance in early concept development offers valuable insights on the ongoing design of social software. The communication expertise of interaction designers is central to this.en_US
dc.language.isoengen_US
dc.subjectMobile social softwareen_US
dc.subjectPractice-based designen_US
dc.subjectiPhone / iPoden_US
dc.subjectCommunication designen_US
dc.subjectInteraksjonsdesignen_US
dc.subjectKommunikasjonsdesignen_US
dc.titleHave you heard this? : designing mobile social softwareen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.source.pagenumber57-79en_US


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