Pushing Buttons
Description
This project is about material exploration of haptics and tangible input as a study in interaction design. As our technology advances, we are exposed less to sensory experiences and miss out on the cognitive benefits they give us. This seamless approach gives us less time to reflect and evaluate our actions. The project explores how tangibility in our interactions can change experiences and uncover new ground covered by our perceived affordances and cultural conventions.
A fresh look at how we construct the interactions around us, furthermore, which possibilities we can consider when designing for the tactile. The project explores this through user testing new tangible input playing on perceived affordances and conventions to enable new.
This diploma explores how changing known interactions with new tangible interactions can give a different experience. For example, in a test where changing how we seamlessly scroll on a screen to a seamfull tangible experience made users reflect on the content and acknowledge the effort of scrolling. By understanding and exploring what haptics give, we open for new areas to explore interaction design.
Outlining possible opportunities in exploring a niche within tangible interaction design. It shows the potential through scenarios backed by research and quantitative data from user testing, with the goal of starting discussions and questioning the space in the shadow of conventions and current mass production.