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Communicating movement : full-body movement as a design material for digital interaction

Hansen, Lise Amy
Doctoral thesis, Peer reviewed
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URI
http://hdl.handle.net/11250/2395154
Date
2014
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  • Doktoravhandlinger / Doctoral theses [64]
Abstract
Today, our movements are increasingly informed and influenced, shifted

and shaped by a digitised environment. The aim of this thesis has been to

explore and present a creative potential in conceptualising full-body movement

and movement data for digital interaction. I was motivated by the expressive

and performed movements that we observe and act upon in interpersonal

communication to identify a potential in digital interaction. I use concepts

and intermediary digital tools as a way to both explore and communicate

full-body movement as a design material, that is, as a communicative resource

for meaning-making in digital interactions. I take a communicative approach

and adopt a Social Semiotics framework. I discuss how corporeal qualities

are in part expressed through our movement dynamics in that movement

requires a body and this body is aged, gendered, cultured and conditioned

as well as sensate, expressive and performed. I explore how to address such

notions through their visual form, by way of abstracted data, represented in

dynamic visualisations. My argument is that there are creative and pivotal

decisions in how we materialise movement and movement data for design.

I draw on choreographic research and digital tools to position movement in

design and I propose the concepts of Accessibility, Immediacy and Generation

as central for how movement needs to be visualised for interaction design.

I suggest a textual conceptualisation of movement dynamics in a Movement

Schema, where I identify Velocity, Position, Repetition and Frequency as

modalities that address how we use movement dynamics to communicate.

I further explore dynamics in movement data by way of design investigations

in collaborative workshops with interaction designers Hellicar&Lewis. We

created a digital application, Sync, which allows for dynamic visualisations

of movement data. I also devised the concepts of Malleability, Visuality and

Ambiguity highlighting creative considerations in handling movement data.

My motivation for naming and conceptualising movement is to understand

how movement can be made to matter for design. By making a case for

movement and movement data as a creative material for a designer, I

place a focus on movement scripts, that run and increasingly perforate our

surroundings, informing and altering our movements. Corporeal qualities

may be made creatively available through materialising acts such as through

digital tools for the dynamic visualisations of movement data. By unfolding

the concerns of the various stages of materialising movement, designers

can consider the role of movement at a conceptual level and in turn enable

interactions to be built that are informed by a critical view on movement

and, by extension, the role of our bodies.
Publisher
Oslo School of Architecture and Design
Series
CON-TEXT / Thesis;67

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